Roguelites
Games that kept only two of the traits from 1980's Rogue — terrain that changes every playthrough, and starting over when you die — while unwinding older conventions like turns and grids. Derek Yu's Spelunky (2008) was an early example, and he's described how it came about: "I was making a platformer and a roguelike at the same time, and playing them at the same time. At some point I started to think the two might actually work together." From there came The Binding of Isaac (2011), FTL (2012), Rogue Legacy (2013), and Hades (2020). A thirty-year-old design came back with an entirely different feel. * Who first used the word "roguelite" isn't known. What is clear is that Rogue Legacy, in 2013, is an early example of a game applying the label to itself.