Super Mario Bros.
Released September 13, 1985. It's the title most responsible for putting a Famicom into homes across the country, and, together with the NES, for reviving the North American market after the crash. What gets talked about most is the design of the very first level, World 1-1. This isn't legend — Shigeru Miyamoto and Takashi Tezuka have talked about it directly. If the first enemy were a Koopa Troopa, which hops, a player might die for no clear reason within the first five seconds and get discouraged. So they chose a Goomba, which only walks along the ground, as the first enemy. The first pit has a solid bottom, a "safe pit," so players can practice a long jump with no risk, and right after it comes a real pit that looks almost identical, letting them test what they just learned. In Miyamoto's own words, it was designed so a player could understand what they were doing, step by step, naturally. Nobody explains it, but playing teaches you. It became the unspoken textbook for the whole shape of the tutorial (→ on to the lineage of forms).